Micro Project
I placed the white floor by going to Game Object and selecting "Plane" and then I selected Different shapes and used the W key to move them and used the R key to stretch them.
Getting comfortable with the materials, as you can see I have applied the material on individual blocks to make a wall.
Some shapes, assets and materials that I have made a wall and tree with.
Getting Settled With Maya.

Getting myself familiar with the controls and shortcuts, Putting down 2 primitives.
Using the vertex tool.
Grand Theft Auto 5 have had some association with Halloween. Masks, car livery, cars, bikes, clothes.
Luigi's Mansion isn't a Halloween special game but it does have ghosts and dark assets in the game and they can be associate with Halloween.
Here we have a dark atmosphere and I am going to put down some directional light to make the atmosphere more lit up.
Using a spotlight on a wall using game object -> light -> spotlight, I then turned up the intensity to 100 for a more proper effect.
I did the mouth by selecting individual faces on the cube and tried to make everything symmetrical by using the scale tool, I selected the mouth again and went to mesh -> booleans -> difference B - A, I did the exact same on the eyes too to make it have a more realistic look, making it more appealing.
I created an animation where the car hits the ball and passes it to the plane and the plane hits it in to the air.
4 textures, wood, pumpkin skin, metal, stone. These textures will be used for walls, objects like benches, fences, caskets, pumpkins.
I had some loading difficulties and difficulties linking up the background to the textures, I resolved this problem by holding alt and clicking between 2 layers.
This is our new game idea, It is a maze game where you get chased and have to escape and dodge any dead ends from getting you stuck and eliminated. A little similar to our other idea, we didn't pursue our other idea because we believe it wasn't as creative and interesting as a maze game, we know that so much more detail would be in a maze game than a parkour game. Me, Lewis, Kyle believe that we can pursue this idea and give a exact more advanced replica of our idea.
Using assets, such as the tree and the water.
some materials, a huge variety I can choose from.
Getting Settled With Maya.
Getting myself familiar with the controls and shortcuts, Putting down 2 primitives.
Using the vertex tool.
Halloween Themed Games
Luigi's Mansion isn't a Halloween special game but it does have ghosts and dark assets in the game and they can be associate with Halloween.
Lighting in Unity
Here we have a dark atmosphere and I am going to put down some directional light to make the atmosphere more lit up.
I now have a bright object and atmosphere to make the level stand out.
I added a floor and going to add object inside and make the atmosphere dark but the objects stand out.
Using a spotlight on a wall using game object -> light -> spotlight, I then turned up the intensity to 100 for a more proper effect.
Unity C Scripts
I've been challenged today to use extrusions, faces, Vertices, Scaling, Soft Selecting.
For my pumpkin I used soft Selection on the top vertices and dragged them down and I did the same on the bottom.
I did the mouth by selecting individual faces on the cube and tried to make everything symmetrical by using the scale tool, I selected the mouth again and went to mesh -> booleans -> difference B - A, I did the exact same on the eyes too to make it have a more realistic look, making it more appealing.
I created an animation where the car hits the ball and passes it to the plane and the plane hits it in to the air.
Texture Sheets
My first texture.
2 Textures so far.
4 textures, wood, pumpkin skin, metal, stone. These textures will be used for walls, objects like benches, fences, caskets, pumpkins.
3D Model of a Casket
This was our first initial idea for our game,It was going to be a parkour chase game where you would have to successfully escape. As you can see on the image, there was going to be a road around the course where a car would loop around the map to give the game a more eerie effect.
This is our new game idea, It is a maze game where you get chased and have to escape and dodge any dead ends from getting you stuck and eliminated. A little similar to our other idea, we didn't pursue our other idea because we believe it wasn't as creative and interesting as a maze game, we know that so much more detail would be in a maze game than a parkour game. Me, Lewis, Kyle believe that we can pursue this idea and give a exact more advanced replica of our idea.

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